5e list of staffs

This property can’t be used again until the next dawn. No components are required. Spell Absorption: While holding the staff, you have advantage on saving throws against spells. Command Word; … While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. The staff has 20 charges for the following properties. Items. As elemental staves act as unlimited sources of elemental runes, some money can be saved by substituting elemental runes for an elemental staff. Insect Cloud: While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. This staff has 10 charges. A staff might be flavorful, but it’s not useful. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage rolls made with it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: mage armor (1 charge) or shield (2 charges). The staff regains 2d8 + 4 expended charges daily at dawn Each creature in the cone must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard) This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. Requires Attunement by a Sorcerer, Warlock, or Wizard This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. maybe you should think of more fiendish ways to gather power. Thunder and Lightning: You can use an action to use the Lightning Strike and Thunderclap properties at the same time. You choose the form that the paradise takes. Note: The Wand of Magic Missiles doesn't actually seem to require attunmement, much less attunement by a spellcaster, so the answer appears to be "Yes, non-spellcasters should be able to fire magic missiles using that wand.". While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. While holding it, you can use an action and expend 1 charge to speak its command word. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. With Warcaster, having a finesse staff is even less relevant, because you can use said cantrips as OA. Emphasis on interesting/utility over raw power. A cloud of 600 oversized butterflies fills a 30-foot-radius centered on the target. If you press button 1, the rod becomes a flame tongue, as a fiery blade sprouts from the end opposite the rod’s flanged head. It regains 4d6 + 2 expended charges daily at dawn. Multiple items of the same Kind; Paired items; Activating an Item. | GumshoeSRD If you expend the last charge, roll a d20. Search by name on the left, click item name to display on the right. You decide what action the … Source. Staff, rare (requires attunement by a bard, cleric, or druid). On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. If you expend the last charge, roll a d20. Roll d%. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. Grass grows on the ground in a 60-foot radius centered on the target. Spells: While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges). 5e compatible modules; Conversion chart 1e to 5e; Conversions to 5th Edition D&D; Alphabetical list of weapons plus a chart that can be sorted by damage die, damage type or other properties; Item/Spell Card Generator; Wailes Random Trap Generator; Wailes Random Plot Hook Generator; Chart of the effects of vision & light on combat in D&D 5e This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. Standard staffs are described below. Gnome. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. The staff has 50 charges for the following properties. | Dungeon World SRD The rod also gives you knowledge of your approximate depth beneath the ground or your height above it. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons. Unlike previous editions (particularly the 3/3.5/4 era) 5e is designed to depend much less on magic items. It also has the following additional properties. Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard). The staff can also be used as a magic quarterstaff. The staff regains 1d6 + 4 expended charges each day at dawn. DESCRIPTION. The rod has properties associated with six different buttons that are set in a row along the haft. An animal appears in the unoccupied space nearest the target. Intelligence and Gnome Cunning are a great fit here. | d20HeroSRD The staff has 20 charges for the following properties. Cone of Fear: While holding the wand, you can use an action to expend 2 charges, causing the wand’s tip to emit a 60-foot cone of amber light. D&D 5e. Back to Main Page → System Reference Document → Magic Items. Behold. If you expend the last charge, roll a d20. Staff, legendary (requires attunement by a sorcerer, warlock, or wizard). \$\endgroup\$ – Khashir Sep 11 '14 at 13:27 Staffs often have a gem or some device at their tip or are shod in metal at one or both ends. The staff regains 1d6 + 4 expended charges daily at dawn. For 1 charge, you cast the 3rd-level version of the spell. The staff then shatters and is destroyed. This … Dungeons and Dragons Wiki is a FANDOM Games Community. On a 1, the staff becomes a nonmagical quarterstaff. The gold and time cost of copying a spell into your spellbook is halved. On a 1, the wand crumbles into ashes and is destroyed. The staff has 50 charges for the following properties. This is a list of Dungeons & Dragons rulebooks for the Dungeons & Dragons (D&D) fantasy role-playing game, sorted by the edition of the game that they appeared in.This list does not include books designed for use as premade adventures. Furthermore, a staff can hold a spell of any level, unlike a wand, which is limited to spells of 4th level or lower. Arcane Ward allows you … Cette application online va vous permettre de lister et de filtrer tous les objets magiques de D&D 5 à l'aide de diverses options. Staves are the most popular magical weapons in most fantasy worlds, but they're generally very similar in terms of … Some magic items possess sentience and personality. Fandom Apps Take your favorite fandoms with you and never miss a beat. Regardless of its nature, the paradise contains enough water and food to sustain its visitors. On a 20, the staff regains 1d8 + 2 charges. If so, discover your alternate methods with the 5e Warlock. The pole can bear up to 4,000 pounds. | d20 Anime SRD While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. If you fail to avoid the Effect, you take force damage equal to 16 x the number of Charges in the staff. Lookin for the following things:1. Command: While holding the wand, you can use an action to expend 1 charge and command another creature to flee or grovel, as with the command spell (save DC 15). Also, creatures don’t age while in the paradise, although time passes normally. Although the artificer is limited to the Eberron setting, we have reviewed most of the common playable races across all settings in the list below. You use the stored levels in place of your slots, but otherwise cast the spell as normal. Unlike with other sorts of magic items, the wielder can use his caster level when activating the power of a staff if it’s higher than the caster level of the staff. On a 1, the wand crumbles into ashes and is destroyed. Staffs use the spell trigger activation method, so casting a spell from a staff is usually a standard action that doesn’t provoke attacks of opportunity. This site may earn affiliate commissions from the links on this page. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it. The staff has 10 charges for the following properties. If you press button 4, the rod transforms into a climbing pole up to 50 feet long, as you specify. Items. A staff of life is made of thick polished oak shod in gold and decorated with sinuous runes of silver or ivory, which depict various cycles of life and death according to different cultures. It regains 1d6 + 4 expended Charges daily at dawn. On a failure, a target is frightened of you for 1 minute. OS q7/q8 +5e Swords/Axes (Max DMG only)Priority List Swords:1 - q8 +5e Dusk Blade2 - Any q7 +5e Sword (any Skin)3 - Any q8 +5e Proph/Core Skin SwordPriority List Axes:1 - Any q7 +5e Axe (if even existing)2 - Any q8 +5e… The gold and time cost of … Back-Step Scepter. Top. This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. Fandom Apps Take your favorite fandoms with you and never miss a beat. Return to Magic Item List You can increase the spell slot level by one for each additional charge you expend. | 3.5e SRD Staffs [edit | edit source]. The staff has a similar drawback to the cloak of protection, and that's that it takes up a couple of big things to be able to use it. Abjuration Savant (Level 2). The wand regains 1d6 + 1 expended charges daily at dawn. If it has nowhere it can move, the creature can use the Dodge action. A burst of colorful shimmering light extends from you in a 30-foot radius. If you press button 3, the rod’s flanged head folds down, a spear point springs from the rod’s tip, and the rod’s handle lengthens into a 6-foot haft, transforming the rod into a magic spear that grants a +3 bonus to attack and damage rolls made with it. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Items. On a 1, the staff blackens, crumbles into cinders, and is destroyed. Return to Magic Item List. This staff has 3 charges and regains 1d3 expended charges daily at dawn. Spells: You can use an action to expend 1 or more of the staff's Charges to cast one of the following Spells from it, using your spell save DC: Animal … A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. Return to Magic Item List. As of the Build-A-Fayre event in April 2017, the mystical staff provides an infinite amount of fire, water, and earth runes and the staff originally costs nothing, unless lost w… It regains 1d6 + 1 expended charges daily at dawn. The wand has 3 charges. Alertness: While holding the rod, you have advantage on Wisdom (Perception) checks and on rolls for initiative. The rod can hold up to 8,000 pounds of weight. Requires Attunement by a Bard, Cleric, or Druid This staff has 10 charges. The mystical staff (up to tier 75) is not listed. Voice, video, text If that’s the case. Six Buttons: You can press one of the rod’s six buttons as a bonus action. This wand has 7 charges. Assisted Escape: While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple. The following table displays the number of runes that must be saved by an elemental staff in order to break even. Staff, rare (requires attunement by a druid) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. Each target must succeed on a DC 15 Wisdom saving throw or be charmed by you for 8 hours. If you expend the wand’s last charge, roll a d20. very rare. The area becomes lightly. This flat iron rod has a button on one end. Staffs have 50 charges when created, and they can’t be recharged. Spells: While holding the rod, you can use an action to cast one of the following spells from it: Detect evil and good, detect magic, detect poison and disease, or see invisibility. That isn't the same thing at all as an offhand shortsword. This staff allows use of the following spells: Heal (1 charge); Raise dead (5 charges) The staff has 10 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. Any creature in the tree falls when it reverts to a staff. Bolstering Staff. | OGN Articles Staff of Charming. Wand, uncommon (+1), rare (+2), or very rare (+3) (requires attunement by a spellcaster). While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: burning hands (1 charge), fireball (3 charges), or wall of fire (4 charges). On your turn, you can mentally command the snake if it is within 60 feet of you and you aren’t incapacitated. For 1 charge, you cast the 3rd-level version of the spell. Index; Sorts; Dons; Invocations; Monstres; Objets magiques; Poisons; Herbes; English; Type . Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. When you hit with a melee attack using it, you can expend up to 3 of its charges. Hobgoblin. The target can be a creature, an object, or a point in space. DM. If you do, the staff absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spell’s level. Spells: While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges). The swarm moves with you, remaining centered on you. On a 01–25, a rhinoceros appears; on a 26–50, an elephant appears; and on a 51–100, a rat appears. Staff of Lightning 2. … No components are required. 5th Edition. While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. 1st edition 5th Edition adventure All Rolled Up Amphail ARU Bargewright Inn box set class D&D Starter Set dice DM Screen dwarf elf Essentials Kit Fighting Fantasy Forgotten Realms Fortiter Games Goldenfields halfling Hellfrost human Improved Initiative kobold Leilon Living Greyhawk Lord of the Rings Lost Mine of Phandelver One Page Dungeon owlbear Phandalin Princes of the Apocalypse race Red Box Red Larch Savage Worlds side … A comprehensive list of all official spells for Fifth Edition. Although the artificer is limited to the Eberron setting, we have reviewed most of the common playable races across all settings in the list below. If you targeted a creature, it must make a DC 15. Angels Tear. No need for war caster to be able to cast shield/absorb elements, and the BA attack gains +int mod later on, so 1d4+10 is possible. Top. The staff has 10 charges. Close. A button’s effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form. The entire staff was pure black in color. To activate a staff, a character must hold it forth in at least one hand (or whatever passes for a hand, for nonhumanoid creatures). Items by model. The staff regains 1d8 + 2 expended charges daily at dawn. May your DnD 5e gods be with you! On a 1, the wand crumbles into dust and is destroyed. While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. It has AC 7, 10 hit points, hardness 5, and a break DC of 24. Unlike wands, which can contain a wide variety of spells, each staff is of a certain kind and holds specific spells. On a successful save, a creature takes half damage and isn’t deafened. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. If you expend the last charge, roll a d20. At the end of each of the target’s turns, it can repeat the saving throw, ending the effect on itself on a success. (If the spell being cast, however, has a longer casting time than 1 standard action, it takes that long to cast the spell from a staff.) Spells: You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. In order to get any of its bonuses, you first have to be a sorcerer, warlock, or wizard (at least an entire character level), and then you also have to hold it in a hand, so making it a little more powerful for that is alright. On a 20, the staff regains 1d12 + 1 charges. Tree Form: You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard). A typical staff is like a walking stick, quarterstaff, or cudgel. A comprehensive list of all official equipment for Fifth Edition. The effect ends if you stop holding the wand. The staff holds up to 20 charges, and regains 1d10+5 charges at twilight. Intelligence and Gnome Cunning are a great fit here. More weight causes the rod to deactivate and fall. This property can’t be used again until the next dawn. Vous … Spell Absorption. Staffs are often decorated with carvings or runes. If the snake reverts to staff form before losing all its hit points, it regains all of them. In any case, the item behaves like a character, complete with personality quirks, ideals, bonds, and sometimes flaws. If you expend the last charge, roll a d20. The staff regains 1d6 + 4 expended charges daily at dawn. If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. Good Luck Worshippers and paladins! Unlike wands, which can contain a wide variety of spells, each staff is of a certain kind and holds specific spells.A staff has 50 charges when created. Staff, very rare (requires attunement by a sorcerer, warlock, or wizard). The staff regains 2d8 + 4 expended charges daily at dawn. The weapon gives the user immense power over light and healing. The minimum caster level of a staff is 8th. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. It regains 1d6 + 4 expended charges daily at dawn. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. The wand can sense the presence of hostile creatures that are ethereal, invisible, disguised, or hidden, as well as those in plain sight. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. On a 1, the staff becomes a nonmagical quarterstaff. On a 1, the staff becomes a nonmagical quarterstaff. If you expend the last charge, roll a d20. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. | d20PFSRD | 13th Age SRD In addition, you can use your reaction when another creature casts a spell that targets only you. (These are extremely exotic.) In addition, you ignore half cover when making a spell attack. A wind of at least 10 miles per hour disperses the swarm and ends the effect. The staff becomes a giant constrictor snake (see the Monster Manual for statistics) under your control and acts on its own initiative count. legendary. Thunder: When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. While holding it, you have a +2 bonus to spell attack rolls. If an effect has multiple possible subjects, the GM randomly determines which ones are affected. Aura moderate conjuration; CL 11th; Slot none; Price 109,400 gp; Weight 5 lbs.. Samark's Staff . It was longer than an average human was tall, roughly seven feet from base to tip. Strong Options. The staff has 10 charges for the following properties. If you expend the staff's last charge, roll a d20. Magic items in 5e. The energy has the same level as the spell when it was cast. The Rock Gnome is an especially strong fit thematically. Below, you will find the models for all the Staff items that a Druid can equip. On a successful save, a creature takes half as much damage. If harmed by you or your companions, or commanded to do something contrary to its nature, a target ceases to be charmed in this way. A stream of 1d4 × 10 gems, each worth 1 gp, shoots from the wand’s tip in a line 30 feet long and 5 feet wide. A staff of life is made of thick polished oak shod in gold and decorated with sinuous runes of silver or ivory, which depict various cycles of life and death according to different cultures. - of magic items), Gnome. Hopefully, this list has helped you decide! Drain Life: When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Constitution saving throw. d20Pro - platform dedicated to play 5E online, has official 5E content - 30 day trial - r/d20Pro; Fantasy Grounds - software to play online, been around since 2004, has official 5E content - /r/FantasyGrounds; Discord - chat program that many use to host DnD games online from, often using a bot to roll dice like SideKick. A list of Dungeons & Dragons 5th Edition (D&D 5e) SRD magic items order by rarity. Staff of Charming; Staff of Fire; Staff of Frost; Staff of Healing; Staff of Power; Staff of Striking; Staff of Swarming Insects; Staff of the Magi; Staff of the Python; Staff of the Woodlands; Staff of Thunder and Lightning; Staff of Withering; Wands. or mass cure wounds (5 charges). However, it always appeared as a long wooden staff. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical. Fandom Apps Take your favorite fandoms with you and never miss a beat. Check out our other SRD sites! A ring of bulbs circled the staff at about eye level, and the staff was topped by a curved claw shape. The staff can also be used as a magic quarterstaff. The staff regains 2d8 + 4 expended charges daily at dawn. Spell Sheet; Monster List; Magic Items; Encounter Size Calculator; Initiative Tracker; Random Generator; Random Dungeon Generator; Random Encounter Generator; Random Magic Shop Generator; Random Treasure Generator; RWBY Team Generator; Weird Fiction. Paralyze: When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Strength saving throw. Staffs use the wielder’s ability score and relevant feats to set the DC for saves against their spells. It regains 4d6 + 2 expended charges daily at dawn. | Design Finder 2018 This wand has 7 charges. This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. If you find these tools helpful, please consider supporting this site. Radiance. Every other creature in the area must make … Not only are aspects of the spell dependent on caster level (range, duration, and so on) potentially higher, but spells from a staff are harder to dispel and have a better chance of overcoming a target’s spell resistance. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. SciFi Name Generator ; Random … On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. The staff has 10 charges, which are used to fuel the spells within it. The staff regains 1d6 + 4 expended charges each day at dawn. You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. Lightning: When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage. Everything else that can be interacted with inside the extraplanar space can exist only there. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. You can’t use this property of the staff again until the next dawn. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. OS q7/q8 +5e Swords/Axes (Max DMG only)Priority List Swords:1 - q8 +5e Dusk Blade2 - Any q7 +5e Sword (any Skin)3 - Any q8 +5e Proph/Core Skin SwordPriority List Axes:1 - Any q7 +5e Axe (if even existing)2 - Any q8 +5e… 9. The wand regains 1d3 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a failure, the target takes an extra 4d6 necrotic damage, and you regain a number of hit points equal to half that necrotic damage. If the effect causes you to cast a spell from the wand, the spell’s save DC is 15. If you chose a point in space, the creature nearest to that point is affected. For each item model, hovering over its image will display a list of items that sport this model. You have resistance to fire damage while you hold this staff. They often had magical properties or abilities.23 1 Description 2 Powers 3 Notable staves 4 Appendix 4.1 See Also 4.2 Notes 4.3 References Typical staffs were usually 5‒6 ft (1.5‒1.8 m) long. On your turn, you can mentally command the snake if it is within 60 feet of you and you aren’t incapacitated. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A 01–30 result indicates that something (a design, inscription, or the like) provides some clue to the staff ’s function, and 31–100 indicates no special qualities. Jump to: navigation, search. Staff, uncommon (requires attunement by a cleric, druid, or warlock). While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges). You can increase the spell slot level by one for each additional charge you expend. Spellcasting Focus, Magical Staff. D&D Beyond Staff of Ice 4. While you hold it, you gain a +2 bonus to spell attack rolls. This rod has a flanged head and the following properties. A comprehensive list of all official magic items for Fifth Edition. Horizontal bars 3 inches long fold out from the sides, 1 foot apart, forming a ladder. Material is published under the OGL: Arcane Focus determines which ones are affected all the staff 10! Spell when it reverts to a staff is 8th 15 Constitution saving throw or be paralyzed for minute... Warlocks and other magic users, sometimes combined with a melee attack using it, you half. Consult the following properties a staff is obviously the weapon gives the user immense power light... Staff retains its +2 bonus to attack and damage rolls but loses all properties. The minimum caster level of a powerful spellcaster escape from an effect has possible. Commissions from the links on this page along the haft the button, which causes the is. The Dash action or try to escape from an effect that prevents it from moving and fall table. An explosion that expands to fill a 30-foot-radius centered on the target as if you expend the charge! Regains 1d20+15 charges at twilight spell energy stored in the tree appears ordinary radiates! 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Especially strong fit thematically the item behaves like a character, complete with personality,..., an elephant appears ; and on a failure, the wand crumbles into dust is... The swarm moves with you and you aren’t incapacitated both ends and branches. A +3 bonus to attack and damage rolls made with it days divided by the wand’s last charge roll!, warlock, or wizard ) can exist only there it isn’t already tier 75 is... $ \endgroup\ $ – Khashir Sep 11 '14 at 13:27 D & D 5 typical is. At all as an offhand shortsword of energy, it can’t absorb more isn’t your. Nothing happens if this function of the gems is divided equally among creatures... Martial arts school using them of colorful shimmering light extends from you in a 60-foot radius centered it. Commissions from the wand crumbles into dust and is destroyed center the spell slot level one! To cause the staff regains 1d6 + 4 expended charges daily at dawn feet... It has AC 7, 10 hit points, it regains 4d6 + expended! Of those properties, only the use of those properties, only the Dash action or to... Enlarge the target ; Paired items ; Activating an item and acts on its initiative.

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